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- REM HeaderStart
- REM
- REM *** Heavy Gear ***
- REM
- REM This is the Activision FLCS/TQS Configuration
- REM
- REM It requires both the FLCS Stick and the TQS Throttle. If a RCS Rudder is not
- REM connected as well, you may use the ANT dial on the TQS for torso twist instead.
- REM
- REM At the time of this writing, there is no DirectX Driver for ThrustMaster setups
- REM so we recommend creating a new one in the "Game Controllers" control panel with
- REM 3 axis (4 if you are using a rudder) and one button. The hat positions and buttons
- REM 2 trough 4 will generate keystrokes, so you don't want them being read directly.
- REM
- REM In the shell, under "Cockpit Settings", select "ThrustMaster"
- REM (note the ThrustMaster.CCT must be in the game directory) which activates
- REM the following setting changes:
- REM
- REM Functionality Mapping
- REM ---------------------+----------------------------
- REM Torso Pan Left/Right = Rudder Movement (*RCS Config only)
- REM Torso Tilt Up/Down = Down/Up Movement
- REM Turn = Left/Right Movement
- REM Throttle = Throttle Control
- REM Fire Weapon = Button 1
- REM Zoom Out = X
- REM Sidestep Left = Keypad 1
- REM Sidestep Right = Keypad 3
- REM Next Enemy = Y
- REM Previous Enemy = Shift Y
- REM
- REM HeaderEnd
-
- Mdef HGEAR
-
- USE TQS
- USE MTYPE A1
-
- RATE 100
-
- RNG 1 20 Z X
- ANT 1 20 , . /
-
- BTN S1 /N Satellite_View_On/Off
- BTN S2 Fire_Current_Group
- BTN S3 /N Autopilot
- BTN S4 Pick-Up/Drop_Weapon
-
- REM BTN TG1
- BTN TG2 /H Fire_Current_Weapon
-
- BTN H1U /U /N Wingmate_1
- /M /N Stand_After_Falling
- /D /N Stand_After_Falling
- BTN H1D /U /N Wingmate_3
- /M Crouch
- /D Crouch
- BTN H1L /U /N Wingmate_3
- /M Glance_Left
- /D Glance_Left
- BTN H1R /U /N Wingmate_2
- /M Glance_Right
- /D Glance_Right
- REM BTN H1M
-
- BTN H2U Advance_Weapon
- BTN H2D Add_Weapon_to_Group_2
- BTN H2L Add_Weapon_to_Group_1
- BTN H2R Add_Weapon_to_Group_3
- REM BTN H2M
-
- BTN H3U /U /N Msg_Attack_Target
- /M /N Toggle_Internal/External_View
- /D /N Toggle_Internal/External_View
- BTN H3D /U /N Msg_Defend_Target
- /M /N Objectives_On/Off
- /D /N Objectives_On/Off
- BTN H3L /U /N Msg_Return_to_Form
- /M /N Infrared_On/Off
- /D /N Infrared_On/Off
- BTN H3R /U /N Msg_Flank_Target
- /M /N Light_Enhancement_On/Off
- /D /N Light_Enhancement_On/Off
- REM BTN H3M
-
- BTN H4U /U Target_Object_Under_Reticle
- /M Nearest_Enemy
- /D Nearest_Enemy
- BTN H4D /U Previous_Target
- /M Next_Target
- /D Next_Target
- BTN H4L /U Previous_Friendly
- /M Next_Friendly
- /D Next_Friendly
- BTN H4R /U Previous_Enemy
- /M Next_Enemy
- /D Next_Enemy
- REM BTN H4M
-
- REM BTN T1
- BTN T2 /N Reverse_On/Off
- BTN T3 /N Wheels_On/Off
- BTN T4 /H Side-Step_Right
- BTN T5 /H Side-Step_Left
- BTN T6 Zoom_Reset
- BTN T7 REM Used as shift to select backward targetting
- BTN T8 REM Used as shift to select forward targetting
- BTN T9 Previous_Waypoint
- BTN T10 Next_Waypoint
- REM BTN T11
- REM BTN T12
- REM BTN T13
- REM BTN T14
- REM BTN MT
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